keijiro / PuppetTest

An experiment in procedural dance animation
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scaling dancers #2

Open jeffcrouse opened 5 years ago

jeffcrouse commented 5 years ago

I've just tried all sorts of things but can't seem to get the dancers to scale. When I do, the IK targets don't scale with the figure, leading to the dancer kind of hovering in the air as if he's being stretched by a torture device.

I've tried tweaking the parameters on spawn, and also scaling the values down in Dancer.OnAnimatorIK. Any tips?

Thanks so much! I love these guys.

PS: After some more testing, I can confirm that I can scale down to a point just by adjusting the editor variables. But when they get smaller (say, around 0.1 scale), the dancers start hovering above the ground and appearing hunched over. More investigation to come...

ddutchie commented 4 years ago

I would also like to use this as a child of another object. This object will have its own rotation, so I would like to be able to pick up and move the dancer. Right now its quite tricky. Best for stationary dancers.