Closed amir989 closed 5 years ago
In the computeShader code, what value the RemapBuffer is holding?
It has texture coordinates for each point in the point cloud.
Can you help me on that or refer me to somewhere that i can understand the math please?!
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Great work, im working on something similar but with a little bit different approach. questions: 1- In the computeShader code, what value the RemapBuffer is holding? i couldnt understand SetUnmanagedData() function!! could you please explain it a bit?
2-I cant use VFX graph in my project. so I have to do everything in computeShader. my problem is doing math for pointcloud position while im using tracking camera! So, i need to read the depth(position) from depth map, add tracking camera position to them and then get the final data on CPU. adding depth info and tracking is where my problem is. Can you help me on that or refer me to somewhere that i can understand the math please?!
Cheers