Open asus4 opened 2 years ago
Thanks for reporting the issue. It seems that the following fix to URP introduced the regression.
https://github.com/Unity-Technologies/Graphics/commit/de66f0110d238f2aad54c4dd4a76505971bfeff9
Due to this regression, the FinalBlit doesn't get invoked when using RenderPassEvent.AfterRenderingPostProcessing
.
I'll report the issue to the dev team. You can use one of the following workarounds at the moment:
RenderPassEvent.AfterRendering
instead of AfterRenderingPostProcessing
.Thanks for replying and forwarding this to the dev team!
Use RenderPassEvent.AfterRendering instead of AfterRenderingPostProcessing.
This workaround works in my case.
Thanks for publishing your wonderful library as usual.
This worked well on the exact same version
2021.2.16f1
. But I encountered an issue that any changes onPostEffect.shadergraph
are not applied on the (mostly) latest Unity 2021 LTS.Tested environment
How to reproduce
PostEffect.shadergraph
and save it.The shaders seemed to be running when I looked at the frame debug, although they did not show up in the final render result.
The difference between the two versions was the
2021.3.5f1
has no FinalBlit pass in the last of rendering.Do you have any clue about this?