Open lightvsdarkness opened 7 years ago
Similar issue. Only Skinned Debug works as you'd expect rendering at the position of the object it's attached to.
All of the other ones have strange scaling and positioning issues.
@Diseal Could you provide a minimum project that can reproduce the issue?
@keijiro Here you go https://github.com/Diseal/SkinnerBugMinimumExample In this example, only the debug renderer seems to be rendering in the place I'd expect it to be.
Hey @keijiro I am having the same issue as @Diseal
@keijiro Same issue here. Any updates on this?
@keijiro same issue,only the debug skinner is display at the correct position, any idea ??
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...or they will not work as expected.
Not sure if this is to be considered bug (and I can close issue if not), but if renderers are not at global 0, they will start count from their point of origin and rendering far off from skinned mesh. Spent 10 hours trying to figure what's going on, because I'm not very good at programming.
(moving guy's on the left trail is so far away I thought it's not drawing)
Ofc, it's all kinda OK but some warning or instruction could save a lot of nerve cells for some idiot like me. =^_^= We need them xD
Also, thank you very much for this VFX marvel. Domo arigato =)