keijiro / Skinner

Special Effects with Skinned Mesh in Unity
MIT License
3.36k stars 414 forks source link

Skinner Renderers had to be at 0;0;0 #11

Open lightvsdarkness opened 7 years ago

lightvsdarkness commented 7 years ago

...or they will not work as expected.

Not sure if this is to be considered bug (and I can close issue if not), but if renderers are not at global 0, they will start count from their point of origin and rendering far off from skinned mesh. Spent 10 hours trying to figure what's going on, because I'm not very good at programming.

3

(moving guy's on the left trail is so far away I thought it's not drawing)

Ofc, it's all kinda OK but some warning or instruction could save a lot of nerve cells for some idiot like me. =^_^= We need them xD

Also, thank you very much for this VFX marvel. Domo arigato =)

Diseal commented 7 years ago

Similar issue. Only Skinned Debug works as you'd expect rendering at the position of the object it's attached to.

All of the other ones have strange scaling and positioning issues.

keijiro commented 7 years ago

@Diseal Could you provide a minimum project that can reproduce the issue?

Diseal commented 7 years ago

@keijiro Here you go https://github.com/Diseal/SkinnerBugMinimumExample In this example, only the debug renderer seems to be rendering in the place I'd expect it to be.

FuzzyGamers commented 7 years ago

Hey @keijiro I am having the same issue as @Diseal

BlueSpiritbox commented 6 years ago

@keijiro Same issue here. Any updates on this?

tarrabass commented 6 years ago

@keijiro same issue,only the debug skinner is display at the correct position, any idea ??

jeremymichels2 commented 8 months ago

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