Closed rdouble closed 7 years ago
Are you trying to build the sample project included in this repository? I guess it doesn't work because of the PostProcessing stack -- it's using several high-bpp textures that are not available on mobile devices.
Instead of that, could you try to build the GlitchDancer project?
https://github.com/keijiro/GlitchDancer https://twitter.com/_kzr/status/816629769408102401
GlitchDancer is carefully tweaked for iOS, so that it can keep 60fps on recent iOS devices. I wonder if it can keep 60fps on tvOS... please let me know results if you can make it run on a tvOS device.
I have tried GlitchDancer on tvOS too, and get the same error. GlitchDancer does work on my iPhone SE, though. The results from the Skinner demo are the same: works on iPhone, but not Apple TV.
I am trying to figure out if I just need to change a build setting or throw in a Metal shader flag or if the Apple TV has specific hardware limitations causing this problem. It's not high priority, I just wondered you knew of an obvious fix. I'll keep looking into it and let you know if I figure it out.
Thanks for the information. I'm a bit surprised because there shouldn't be big differences between iOS and tvOS according to the capabilities list.
https://developer.apple.com/metal/capabilities/
I'll look into it later. I think I can borrow a device from somewhere...
I realized that UNITY_TVOS should be added to this ifdef condition.
https://github.com/keijiro/Skinner/commit/5a9b46c2d8a3fcc4ddc5749b6d1b12cc48bc5900
I've updated both the Skinner package and GlitchDancer. They must run on tvOS devices now.
thanks! it works now
I tried to build for tvOS, and get this error:
I was wondering if there is a way to get this to compile on tvOS, or if tvOS is unsupported.