Closed keithgw closed 7 months ago
There is a difference between setting the game state for the real game and for the simulation. For the simulation, one would not want to presume perfect knowledge of which cards are in the deck or other players' hands.
There is a difference between setting the game state for the real game and for the simulation. For the simulation, one would not want to presume perfect knowledge of which cards are in the deck or other players' hands.
This should be handled in the feature vector -> game state translation. As long as the translated game state is a valid and possible game state from the known information, then the exact game state should be set for the purpose of simulation.
Closed with #54
For MCTS, the agent will need to be able to "playout" the game from the current game state. This will require that a
game
can be initialized from the current game state.None
. if none, set up a new game, else set the game state accordingly.