Closed keithgw closed 10 months ago
This will be a combination of 3, 4, and 6. The simplification is outlined in #51
Because the number of turns decreases as the game continues, transposition tables won't be useful in simplifyin the game tree. For example, the same hand will be worth more or less depending on the turns left remaining to get food. The good news is that the game tree will always be finite. The bad news is that the size of the child state space from any node can be as large as |deck|*|players|. It is possible to calculate the probability of drawing type (vp, cost) exactly with known information about the deck. This might be useful for simplifiying the number of times each state should be visited.
The inital solution will use:
The partial information nature of the game, means that the state transition model will be stochastic. The sources of uncertainty come from not knowing which cards will be drawn from the deck, and which cards the opponent(s) has/have in their hand(s).
One immediate simplification, could be removing the uncertainty from player hands by playing the game as open-handed. This could be modified later.
As for the deck, some possible strategies include;