keithlau2015 / Final-Year-Project_-MazeChallenger

Final project - Dungeon Challenger
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Level Design: Premade maps or randomized spawning maps #3

Closed PaulTheFat closed 5 years ago

PaulTheFat commented 5 years ago

Should we use Premade maps or randomized spawning maps?

Pros:

Premade maps - Steady performance for using less resource, Better game experience (Better map layout and design, player pathfinding)

Randomized Spawning maps - Saves development time, Unique experience every game (More replayability than premade maps)

Cons:

Premade maps - Longer development time, poor replayability.

Randomized Spawning maps - Uncertainty in pathfinding, game performance and gameplay. Harder implementations for additional functions.

keithlau2015 commented 5 years ago

我覺得可以用premade maps會比較好, 有關耐玩性可以多做幾個premade map來解決

PaulTheFat commented 5 years ago

Decided to choose randomized map design for shorter development time