I have build a structure about the level builder(I take some script from references), and basically I observe every other level builder they have locked the numbers of the total rooms, which is different from us that wanted to infinity spawning them depending on player position. So I think we can going to base on their concept to add the wave spawning concept together.
Like each Level have the "End room", but actually is going to teleport player to another level, and maybe we having more control on gaming experience, maybe each time player going to the new level the monster status will be more higher, and more difficult; also we can increase the performance we player gaming, because after player going into the next level, the previous level will be delete. Or maybe the "End room" can be the safe room to upgrade player status.
I have build a structure about the level builder(I take some script from references), and basically I observe every other level builder they have locked the numbers of the total rooms, which is different from us that wanted to infinity spawning them depending on player position. So I think we can going to base on their concept to add the wave spawning concept together. Like each Level have the "End room", but actually is going to teleport player to another level, and maybe we having more control on gaming experience, maybe each time player going to the new level the monster status will be more higher, and more difficult; also we can increase the performance we player gaming, because after player going into the next level, the previous level will be delete. Or maybe the "End room" can be the safe room to upgrade player status.