Closed keksd0se closed 9 years ago
considering following files + lines:
game.cpp: CONSOLE_Print( "[GAME: " + m_GameName + "] trying to rehost as public game [" + Payload + "]" );
m_GameName = Payload;
CONSOLE_Print( "[GAME: " + m_GameName + "] saving player/stats data to database" );
CONSOLE_Print( "[GAME: " + m_GameName + "] unable to save player/stats data to database" );
CONSOLE_Print( "[GAME: " + m_GameName + "] game is being deleted before all game data was saved, game data has been lost" );
game_base.cpp
CONSOLE_Print( "[GAME: " + m_GameName + "] error loading IP blacklist file [" + m_GHost->m_IPBlackListFile + "]" );
GetGameName( )
GetLastGameName( )
( nGameName )
bnet.cpp:
// // !PUB (host public game) // else if( Command == "pub" || Command == "yolo" && !Payload.empty( ) ) m_GHost->CreateGame( m_GHost->m_Map, GAME_PUBLIC, false, Payload, User, User, m_Server, Whisper );
implementation in bnet.cpp to be done
else if( Command == "pub" || Command == "yolo" && !Payload.empty( ) )
GameNameWithmBot = "[mBot] " + Payload { m_GHost->CreateGame( m_GHost->m_Map, GAME_PUBLIC, false, GameNameWithmBot, User, User, m_Server, Whisper ); }
added with commit
rehost with ongoing [mBot] without mentioning in gn
editing game.cpp
command !pub
editing message: trying to rehost [mbot] + payload