kelly-cs / fusion-core

Optimizes build order timings for StarCraft 2
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Add Paring Tree Logic #17

Open kelly-cs opened 4 years ago

kelly-cs commented 4 years ago

We need tree branches in the simulation to stop automatically when they exceed the speed of an already completed simulation. This can be represented by a global variable which is already set on this branch, in SETTINGS. However, we can't test this until production logic is set up to begin with (and tested) so build orders can be properly assessed.