This was already mentioned in Itch.io and I got people I know that played the game, telling me the same.
Current hero.js defined speed is 40.
const HeroConsts = {
SPEED: 40,
If we increase that, we must check how that stacks against the enemies. One idea I have atm is to use a global speed value for the player (maybe in Globals.js) and have all other enemy speeds vary depending on that value.
This was already mentioned in Itch.io and I got people I know that played the game, telling me the same.
Current
hero.js
defined speed is40
.If we increase that, we must check how that stacks against the enemies. One idea I have atm is to use a global speed value for the player (maybe in
Globals.js
) and have all other enemy speeds vary depending on that value.Additionally, we may add sprinting animations.