Closed Masclins closed 6 years ago
I'm willing to solve this as follows:
It's explained on the Manual
I agree with this approach
Trying to write this ability down I realized the function needs to know which card has the ability and on which row will be played.
On the other hand, add-power
needed only the target.
To avoid having to pass different arguments to every ability, it seems the wisest would be always passing game-state
and play
(a single play, the one that triggered the ability)
that seems quite sensible, really, then it wouldn't even need a target
We will include a new rule:
Cards might have different values on certain rows.
My idea is to give rows the attribute
:type "row's type"
. Some cards might have abilities that change their power depending on row's type.