Open arne182 opened 4 years ago
I remarked it too, the implementation is wrong.
Kenzi3D v1.0.205 on JOSM v19067 3D render window behavior is as follows: E / W - korrekt N / S - mirrored, so i. e. direction = NE looks like SE This applies to direction aliases like NNE as well, that are recognized, but mirrored too.
It does not look like the amenity=bench is correctly using the direction=* value.
bench looks rotated in a different direction