Closed ercumentilhan closed 4 years ago
Yes, the alien positioning should be handled correctly by operator precedence (but doesn't hurt to be explicit), but the ramping condition indeed seems incorrect. The same issue also exists in seaquest, could you fix that as well and then I should be able to accept the request.
Thanks for noticing this!
Thanks for reviewing! Done.
What's the severity of this bug? I disabled difficulty ramping for some of my experiments, so I'm wondering if they're completely invalid.
The games affected are seaquest and asterix. For those games, it looks like the ramping switch was effectively ignored. So the behaviour with ramping disabled will be equivalent to default in those cases. Sorry for the oversight.
No worries, thanks for the answer!
Are these conditions meant to work the way I changed them into?