Open RichCoop opened 2 years ago
+1 I also want to add why do you think the technology to repel weapons of mass destruction is flawed? I think it was created to serve certain percentages and not 100%
I think that if something is in the original game, do not remove it since this is a mod for artificial intelligence, not to eliminate structures or submarines
I really liked how artificial intelligence teleports but it is exaggerated and unrealistic since they should use the structure to teleport
translated with google translator
Another several things spotted during the gameplay.
Tested it again, found some other interesting issues.
I agree with just about everything above. And to add, on a flagship run with a teammate ai, the teammate never attacks the enemy, it just goes around finding resources. when it's out of resources, it just patrols the area it has structures.
Greetings, recently i ve managed to give this mod a try, it made the AI smarter indeed, but not without flaws. Now I will tell my expeerience with Death Match, FFA. But i believe it suits TDM aswell. First i'd like to tell about this teleportation feature in this mod. This is ridiculois, if you play 1 vs 1 it's OK, but if there are more it is just insane, AI starts to teleport troops (usually with marauders or something) to capture your buildings, maybe I am that lucky, but it begins before i get any tools to prevent the teleports. And since AI forms alliances, i get teleport spam all the time. Can there also be a feature to disable this teleport for AI? Like another difficulty or something? This teleportation is really annoying. Another issue with this is the fleet behaviour. AI doesn't make somehow strong fleets and does not attack with them. Yes, it has some subs, enough to strike down wild scouts, but not enough to break player's base. It doesn't even try, it just repeats the teleportation of ~4 subs again and again. So the gameplay looks this way (in FFA), you hold the line on your base, try to survive teleport spam, then once AI will have low resources the spam becomes less frequent and you either wait untill AI have no resources at all or just wait untill it have low of them then you try to penetrate the defence. Oh yes, AI does build it, and it abuses the alliance, when you try to invade one AI player, you see the defensive buildings of every other AI player aswell. And as good as it sounds it's also a problem. AI invests too much into the defence. So in the late game AI just sits and waits for you. So you have to slowly push forward. That's not much entertaining. So again, it would be very nice for this mod to also have a difficulty level where AI does not have the mass teleportation feature, and maybe invest more into its fleets.
P.S. Beat 4 player FFA as WS by exhausting AI.