kennymckormick / pyskl

A toolbox for skeleton-based action recognition.
Apache License 2.0
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Questions regarding methodologies used in "Revisiting Skeleton-based Action Recognition" paper #233

Open liamwebsterxyz opened 4 months ago

liamwebsterxyz commented 4 months ago

Hey, great paper! I just have a couple of questions that I have not been able to find answers to.

"Ensembling the results from joint-PoseConv3D and limbPoseConv3D (namely PoseConv3D (J + L)) can lead to noticeable and consistent performance improvement."

In the context of RGBPoseConv3D which skeletal information modality did you use e.g. joint or limb? Did you experiment with fusing (J+L) skeletal model with RGB model? What mechanism of late fusion did you use e.g. concatenation, averaging, linear layer?