Closed EpicPlayerA10 closed 7 months ago
Okay so I just remembered why I used that 3rd party service in the first place - People on server hosting providers kept running into ratelimits due to shared servers/ip ranges, so maybe it should use Mojang services first and then fall back to the previous one if limited
Okay so I just remembered why I used that 3rd party service in the first place - People on server hosting providers kept running into ratelimits due to shared servers/ip ranges, so maybe it should use Mojang services first and then fall back to the previous one if limited
Done
Changes
getOfflinePlayer
now returnsCompletableFuture
instead of passingConsumer
to it. This allows us for better handling any exceptions in commands.fallback-to-offline-uuid
to fallback to offline uuid when premium player was not found. Useful on proxy when you have a hybrid setup like: Premium Player -> Online UUID Cracked Player -> Offline UUID