kepler471 / moonshot

Nerd Herd builds a game
MIT License
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todo: 18/11 #19

Open Jamesbarford opened 3 years ago

Jamesbarford commented 3 years ago

Todo

overview:

player

- flash red when hit
- __roll dash gives vunerability__
- stat numbers
    - fire rate improves on shooting baddies, 
        - weapon sprite changes colour
    - reduces fire rate on taking damage, or idle

baddies

- **CANNOT BE RED**
- can drop health
- animations
    - flash orange when hit
    - tinted more and more red as it gets damaged
    - dying animation?
        - fade out -> can be done in the engine
        - __explosion__

pickups

- player health

levels

- building rooms
    - __arena traps__
    - big holes
- difficulty
    - Baddies higher health per level
    - Baddies are faster
    - Tweak baddie variables
    - do some re-colours for cheap variation
- environment
    - destroyable block (will has build it)
- BUG: baddies only spawn in one direction
- BUG: baddie spazzes out on edge
- __full screen__ ONLY AT END

HUD

- health
- level counter
- map

story

- Black text box, white text. Invented language
    - there's no time, as a theme

music

- David
- free techno, 3 different open source music 
- tie together open source sound effects

sounds

- play sounds
    - shooting
    - death
- enemy
    - death
    - shooting
    - mauling
- background music
- atmospheric sound
- environmental sound

task

- use random room generator @Stel **NOT TIED INTO GAME**
- then tweak the output

Thing to when we have a prototype

- 1 life -> GAME OVER
- buffing enemies
- buffing player
whitew1994WW commented 3 years ago

Thats most of it I think. There is Items and item art which will be quite a big part of it I suspect. Also building level templates. I think game-balancing is worth including as well, as it could tae longer than anticipated at the end.