Closed alexkokorin2 closed 6 years ago
@alexkokorin2 Did you learn how? I am also interested
Nope, the idea is that it should be possible:
visualize it with different map layers, explore it by filtering and aggregating it, and eventually export the final visualization as a static map or an animated video.
@wasauce Per the docs here -
Kepler.gl does not have built-in functionality for exporting video. It only allows you to export maps as an image. However, you can use screen capture softwares such as Quicktime Player, LICEcap, Giffy, and others to export your map.
Personally, I've found just recording the screen with Quicktime Player the easiest solution.
@ctrimm Thanks so much. I missed that when I read the docs. I really appreciate you pointing it out!
@alexkokorin2, The video was not made with kepler.gl, it was made a long time ago before we even had kepler.gl. I built an app with deck.gl's trip layer, exported frames by setting up an express server then calling canvas.toDataURL on every render. Edited the frames in AfterEffects to add the focus lens blur effect.
However, we are going to add deck.gl's trip layer to kepler.gl soon, making a similar video like this will soon be possible with kepler.gl. Stay tuned!
@heshan0131 Thank you for the reply! I will stay tuned (already watching the repo).
This is really impressive work and a great tool. I really appreciate it. I am working on a blog post looking at scooter data heavily using this tool that I aim to post this week. Thanks again.
@alexkokorin2, The video was not made with kepler.gl, it was made a long time ago before we even had kepler.gl. I built an app with deck.gl's trip layer, exported frames by setting up an express server then calling canvas.toDataURL on every render. Edited the frames in AfterEffects to add the focus lens blur effect.
However, we are going to add deck.gl's trip layer to kepler.gl soon, making a similar video like this will soon be possible with kepler.gl. Stay tuned!
Love your work @heshan0131 and team! Is there any way you can share the code behind the animation and the way you capture your canvas? I keep getting empty images...
Sorry if it's not comme il faut to comment on closed issues. If so, just disregard.
Video