Open bskrt opened 5 years ago
After upgrade to deck.gl 7, lighting is automatically set by deck. kepler.gl's light setting is not used anymore. The default lights are 2 directional lights
If you want to control the light, you will need to set light effect to Deck.gl
and material in Layer
https://github.com/uber/deck.gl/blob/master/docs/developer-guide/using-lighting.md
kepler.gl currently doesn't have API for you to control lighting. But we can add one. Given there are 6 different light settings in deck.gl. And different materials in luma for lighting to taken effect The API on kepler.gl set might be as generic as
// set lighting in deck
setLightingEffect(effects: Array<Effect>)
// set material for layer
updateLayerConfig(idx: Number, material: <Object>)
Thanks for the info @heshan0131. I'm not all that proficient in react, so how would I implement your suggestions, specifically " you will need to set light effect to Deck.gl and material in Layer"?
I get how I would have to set lighting in a deck.gl project, but not how to access those settings in kepler. Right now, I would just hardcode the default settings in de deck.gl module, but that doesn't feel like the right way to do it at all.
Thanks.
yea, let me look into providing a prop on KeplerGl for you to import light settings.
This deck.gl guide explains how to set light effect in deck.gl and its layers https://github.com/uber/deck.gl/blob/master/docs/developer-guide/using-lighting.md
Two things you can use to customize deck.gl behavior:
Is there any way of controlling the 3D lighting effects? I've been looking into source and found the
DEFAULT_LIGHT_SETTINGS
var but editing those values don't seem to have any effect on the lighting of e.g. hexbin columns.Additional question: if
DEFAULT_LIGHT_SETTINGS
should change the lighting effects, how would I edit theDEFAULT_LIGHT_SETTINGS
from my App.js. Let's say if I would like to add a gui to control the individual values.Thanks!