Closed keplersj closed 10 years ago
Modifiers have an "interact" method. Can't we simply use that without any further modifications?
I mean this in a general sense. Allowing for items to define if something should happen to a boat when it updates and the player right clicks on a boat with the item.
Custom updates regardless of modifier.
Well, it can all be handled in the interact method in EntityCustomBoat, and if addons(oh it will take a while until someone makes an addon for this...) add something new, they can just use EntityInteractEvent. Like I did here. Really no need for any new construct. Or did you have something else in mind?
I completely forgot about EntityInteractEvent!
Reactants will be items and blocks that react with boat in certain ways when they are right clicked on the boat.