Open Furacaoloko opened 11 years ago
Will be a module installable in the modular boat, #50
Rather than being an exclusive module installable in the modular boat, this will be an over arching concept in this era of the mod, and will be heavily reliant on Universal Electricity. #174
Boat items will now be considered electrical items by Universal Electricity, and the entity will interface IEnergyInterface
as Calclavia has recommended.
All traits will have electrical properties.
Is that really a good idea? I'm not exactly a fan of UE, and I don't think it's very wise to base the entire mod off of it!
I like Redstone Flux and Electrical Units but it seems like most of the energy handling would have to be handled by BoatCraft, due to it's entity nature. Calclavia said that he has an interface that should work well with entities.
https://github.com/KingLemming/CoFHLib/tree/master/cofh/api/energy can work with entities too if you implement it correctly... Heck I made real movable TEs in some places!
Boats that can be fueled by coal or other power sources from other mods, they'll sail without needing to press W. These boats have upgrade slots, that you can place a IC2, BC or UE power upgrades, after placing the upgrades you can place batteries on the fuel slot to power them.