protected float applyArmorModifier(DamageSource damagesource, float f) {
if (!damagesource.ignoresArmor()) {
int i = 25 - this.br();
float f1 = f * (float) i;
// this.damageArmor(f); // CraftBukkit - Moved into d(DamageSource, float)
f = f1 / 25.0F;
}
return f;
}
1.8.8 NMS