Closed bluerumreal closed 8 months ago
The 1.8 potion effect you have enabled is meant to be stronger.
# EFFECTS
# If 'multiplier' is true value is multiplied by base tool damage. If 'addend' it is added.
# If both true, it is first increased by 1 then multiplied (same as +xx%)
# Strength potion
# 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260%
About duration, are you talking about an extended splash potion or an extended drinkable potion? The first you have configured for 8 minutes, the second for 6.
The plugin does not affect the info label you see when hovering over a potion. It only affects the actual effect and duration when you use a potion.
1.20.1 Purpur
Version Of Plugin 2.0.1
No Console Log
config.yml
``` yaml # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. # ############# OldCombatMechanics Plugin by kernitus and Rayzr522 ########## # # # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ # # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ # # GitHub Page: https://github.com/kernitus/BukkitOldCombatMechanics/ # # # # ########################################################################### modesets: # These modesets are lists of modules that are enabled for a player in that mode. # Modules not listed in any modeset are assumed to always be available. # You can create as many modesets as you like by adding a new key and corresponding list. # When in PvP, the modeset of the attacker is checked first. # If not PvP, the modeset of the defending entity is checked. # Of course, the module must also be enabled in its own config section. # Sample below has modules enabled for "old" combat modeset and disabled for "new" combat modeset # PlaceholderAPI: %ocm_modeset% old: - "disable-attack-cooldown" - "disable-sword-sweep" - "disable-offhand" - "old-tool-damage" - "sword-blocking" - "shield-damage-reduction" - "old-golden-apples" - "old-player-knockback" - "old-player-regen" - "old-armour-strength" - "old-potion-effects" - "old-critical-hits" new: [ ] worlds: # These are the modesets available in each world. # If player has no modeset when moving worlds they'll be assigned first mode in list, # unless the mode from the world they are coming from is also available in the new world. # Worlds not specified below will have all modesets available. world: ["new", "old"] world_nether: ["new", "old"] world_the_end: ["new", "old"] # old_world: ["old"] # brave_new_world: ["new"] mode-messages: # Messages used when changing player mode mode-status: "&bYour current modeset is: &7%s" message-usage: "&eYou can use &c/ocm modeStrength Potions and others straight up arent working strength pots are way too strong and also have the 8 minute time instead of 6
it should be making the potion effects not only weaker but also the time should be less
when you use the splash potion nothing changes