Closed ghost closed 2 months ago
I found another problem related to this, when you are mining underground and you arrive at a new chunk, the Fade effect will occur, and this is annoying because it is an extra time that you have to wait to see what is there. if there is lava, if there is a hole, if there is an ore, it is frustrating, and the only way to stop this from happening is to disable the Fade in the mod, but this way on the surface the chunks on the horizon will also not have the Fade effect, it would be extremely useful if the chunks close to the Player also didn't have Fade, or at least those that are below ground
preview:
If it is possible to fix this, please make a update to 1.20.1,
hello? any update here?
Bump on this. Would be a greatly appreciated feature, having chunks fade in so close to the player just looks weird and is really distracting.
Hello! Added in the new release.
will it have a 1.20.1 backport?
What is the suggestion?
Add an option to disable the fade affect on chunks near the player, similar to the option regarding the animation as a whole. This would make the effect more subtle, and only appear on chunks rendering in near the edge of the world.
Why is it needed?
When loading the world for the first time or turning around rapidly, you often see the fading effect on chunks interrupting your vision. This change would make the experience more uniform, when the disable animation near player option is also enabled.