What do you want to change or add in the mod?Write here
options for the fade to be distance based rather than time based, as a factor of the client render distance. this would ideally be paired with a dithered alpha gradient to have the chunks "materialise" as you get closer. such a feature would be ideally used along side distant horrizons to further disguise the interface. even without it the effect could prove effective in vanilla with higher render distances.
What do you want to change or add in the mod? Write here options for the fade to be distance based rather than time based, as a factor of the client render distance. this would ideally be paired with a dithered alpha gradient to have the chunks "materialise" as you get closer. such a feature would be ideally used along side distant horrizons to further disguise the interface. even without it the effect could prove effective in vanilla with higher render distances.