Closed keski closed 5 years ago
Yes, I agree with skip the time ontology, then just define the few predicates for our use cases. /Huanyu
On May 31, 2019, at 12:12 PM, Robin Keskisärkkä notifications@github.com<mailto:notifications@github.com> wrote:
This ticket is about making it more straightforward to add time concepts.
Currently we use the time ontology for this, but even though it introduces a lot of classes and properties, we still cannot attach a single timestamp or date to something without also defining new properties (e.g. attach a date to a game). I'd suggest that we simply skip the time ontology altogether and introduce the few predicates needed for out use-case, where we link to XSD datatypes. Specifically, I would like to add:
If you agree, I can push this change. If not, let's continue the discussion in this issue.
@chengsijin0817https://github.com/chengsijin0817 @huanyu-lihttps://github.com/huanyu-li
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Sorry, I forgot to reply to this issue. Yes, I agree. Please push this change. @keski
This ticket is about making it more straightforward to add time concepts.
Currently we use the time ontology for this, but even though it introduces a lot of classes and properties, we still cannot attach a single timestamp or date to something without also defining new properties (e.g. attach a date to a game). I'd suggest that we simply skip the time ontology altogether and introduce the few predicates needed for out use-case, where we link to XSD datatypes. Specifically, I would like to add:
hasEndTime (range: xsd:datetime)
If you agree, I can push this change. If not, let's continue the discussion in this issue.
@chengsijin0817 @huanyu-li