kestrelm / Creature_Godot

2D Skeletal Animation Creature Runtime for Godot Engine
Apache License 2.0
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Creature module does not work with godot 3.3.2 #22

Closed mightymochi closed 3 years ago

mightymochi commented 3 years ago

When attempting to build Godot 3.3.2 with the Creature module, it throws this error and terminates the build:

[ 60%] Compiling ==> modules\creaturegodot\CreatureMetaData.cpp
CreatureMetaData.cpp
[ 60%] Compiling ==> modules\creaturegodot\CreatureModule.cpp
CreatureModule.cpp
[ 60%] Compiling ==> modules\creaturegodot\MeshBone.cpp
MeshBone.cpp
[ 60%] Compiling ==> modules\creaturegodot\creaturegodot.cpp
creaturegodot.cpp
modules\creaturegodot\creaturegodot.cpp(2): fatal error C1083: Cannot open include file: 'core/bind/core_bind.h': No such file or directory
scons: *** [modules\creaturegodot\creaturegodot.windows.tools.64.obj] Error 2
scons: building terminated because of errors.
kestrelm commented 3 years ago

Hello, I just checked out the 3.3.2 stable branch and it builds for me just fine on Windows with no errors. On 3.3, the core_bind is still located in core/bind: https://github.com/godotengine/godot/tree/3.3/core/bind

It seems they moved it to just core in the master branch ( but that is not 3.3.2 ): https://github.com/godotengine/godot/tree/master/core

Thanks

mightymochi commented 3 years ago

Ack I totally downloaded the wrong files. Sorry! Thanks for responding! I just went and made sure I was downloading the right files and was able to build. Withdrawn!