Print to console is a very useful tool, but godot modules shouldn´t use that without developer permision because it "slow" execution of the project. There should be an option for disable print to console (with 100 "dinos", the proyect delay a lot in preview). Print to console is a tool designed to the game developer not the engine developer, there is an option in godot for "verbose stdout" that shows a lot of info for image mappings, etc... maybe creature should print only with this option active, or give to the user the chance to disable print (the last is better, because verbose stdout throw a bunch of blocks of info and creature prints will be lost in that)
Print to console is a very useful tool, but godot modules shouldn´t use that without developer permision because it "slow" execution of the project. There should be an option for disable print to console (with 100 "dinos", the proyect delay a lot in preview). Print to console is a tool designed to the game developer not the engine developer, there is an option in godot for "verbose stdout" that shows a lot of info for image mappings, etc... maybe creature should print only with this option active, or give to the user the chance to disable print (the last is better, because verbose stdout throw a bunch of blocks of info and creature prints will be lost in that)