Each stage the player must place a set of required rooms and may purchase additional rooms with gold.
When a story is filled the next story must be added to.
Can randomly have perks which cause effects when dudes
enter/exit (are these the same?)
are inside
Each room traversal grants XP for the dude
Armory
A repository of weapons and armor.
exit
[x] medium - increases (all or one at random?) of a dude's equipment by one level
[ ] large - increases (all or one at random?) of a dude's equipment by one quality
Library / Enchanter?
An arcane abode
exit
[x] medium - enchants equipment with a random perk if theres one with empty slot or upgrades quality of an existing perk
Healing Shrine
A place of respite
enter
[x] small (?) - heal pitiful health
[ ] medium - heal some health
[ ] large - heal a lotta health
Well (maybe can be combined with healing shrine)
A well that's drilled in to the... wait huh?
enter
[x] small - replenishes all equipment uses by one
[ ] medium - replenishes all equipment uses by three
[ ] large - replenishes all equipment uses
Treasure Room
A room full of golden goodies.
exit
[x] small - some gold
[ ] medium - more gold
[ ] large - even more gold
[ ] huge - alotta gold
Shoppe
Trade goldies for equippies (how do they decide what to buy or not)
exit
[ ] medium
Bar
Lowers cowardice scaling with dudes strength
enter
[ ] medium
Combat Room
while inside
Each dude attempts to traverse the room while being attacked by a creature.
Isolated combat 1v1
Can be dealt with by each class in their own way:
Knight has defense to tank the hits
Vagabond kills creature with strength
Cleric heals through creature's attacks
Ranger runs through it
[ ] medium
[ ] large
[ ] huge(?)
Boss Room
special
Combat with all alive dudes.
Dudes will wait at boss until all other dudes have arrived (can be started early by player)
Has a boss with their own set of stats
Has attack patterns that target based on cowardice (generally hitting lowest cowardice dudes first)
Maybe has weaknesses to certain stat attacks?
Fight lasts until all dudes are dead or the boss is killed
[ ] huge
Danger Rooms
[x] curse medium (% to lower level, lower equipment, or lower perk)
Sizes
Rooms
Each stage the player must place a set of required rooms and may purchase additional rooms with gold. When a story is filled the next story must be added to.
Can randomly have perks which cause effects when dudes
Each room traversal grants XP for the dude
Armory
A repository of weapons and armor. exit
Library / Enchanter?
An arcane abode exit
Healing Shrine
A place of respite enter
Well (maybe can be combined with healing shrine)
A well that's drilled in to the... wait huh? enter
Treasure Room
A room full of golden goodies. exit
Shoppe
Trade goldies for equippies (how do they decide what to buy or not) exit
Bar
Lowers cowardice scaling with dudes strength enter
Combat Room
while inside Each dude attempts to traverse the room while being attacked by a creature. Isolated combat 1v1
Can be dealt with by each class in their own way: Knight has defense to tank the hits Vagabond kills creature with strength Cleric heals through creature's attacks Ranger runs through it
Boss Room
special Combat with all alive dudes. Dudes will wait at boss until all other dudes have arrived (can be started early by player) Has a boss with their own set of stats Has attack patterns that target based on cowardice (generally hitting lowest cowardice dudes first) Maybe has weaknesses to certain stat attacks? Fight lasts until all dudes are dead or the boss is killed
Danger Rooms