ketoo / NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
https://github.com/ketoo/NoahGameFrame/wiki
Apache License 2.0
3.92k stars 1.09k forks source link

C#. #243

Closed juliolitwin closed 4 years ago

juliolitwin commented 4 years ago

Hi @ketoo ,

My impression or was there a little version of NoahGameFrame in C#? If yes, has the C# version been dropped?

It would be great to have a version of NoahGameFrame, it is an excellent framework but in C# it would make it a lot easier. xD

Regards.

ketoo commented 4 years ago

Hi,

Yes, here has a little version for C#, but is a broken one and suggests don't use it for the production environment as some modules aren't finished.

Right now, normally C# version is used with Unity for the client-side.

Totaly you don't worry C++, using C++ on NF is really easy, don't need to worry about memory, don't need to worry pointer and don't need "new" objects, it's simpler than c #.

juliolitwin commented 4 years ago

Thanks,

Do you know any games already in production using NoahGameFrame?

ketoo commented 4 years ago

Many, most of is in China market.