ketoo / NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
https://github.com/ketoo/NoahGameFrame/wiki
Apache License 2.0
3.92k stars 1.09k forks source link

A fake message causes a crash #262

Closed yk0211 closed 3 years ago

yk0211 commented 3 years ago

NFINet.h::DeCode ..... if (nOffset != NF_HEAD_LENGTH) { assert(0); }

ketoo commented 3 years ago

Normally it will have the same value between offset and hEAD_LENGTH, may I know how to reproduce?