A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Merge pull request #277 from ketoo/blueprint
合并后 ubuntu 上CUP 占用率异常
% time seconds usecs/call calls errors syscall
99.78 1.146562 2 419726 epoll_wait 0.16 0.001888 13 139 clock_nanosleep 0.02 0.000178 29 6 writev 0.01 0.000167 8 20 write 0.01 0.000096 2 36 lseek 0.01 0.000064 2 22 18 ioctl 0.00 0.000038 9 4 readv 0.00 0.000032 16 2 openat 0.00 0.000030 2 12 epoll_ctl 0.00 0.000013 3 4 read 0.00 0.000008 4 2 close 0.00 0.000008 2 4 rt_sigaction 0.00 0.000008 2 4 rt_sigprocmask 0.00 0.000006 3 2 fstat
100.00 1.149098 419983 18 total