A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
bug
NFWSModule.cpp 中 NFWSModule::OnReceiveNetPack 缺少 msgID > 0 时触发回调函数的逻辑
建议
369行 else if (msgID == 0) 修改为 else