A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
in NFComm/NFRenderPlugin/UI/NFNodeSystem.cpp, Line 182:
The assignment of nodeSize has obvious bug. Thus, change it to: