A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
数据查询的逻辑中,跟数据库交互是直接走阻塞的socket,由于是单线程,io执行时其他逻辑并不能并行。