Closed kevL closed 5 years ago
I disagree. Mighty is a function of the physical construction of the bow, and can already be generated via the blacksmithing process, using exotic materials (Duskwood, Shederran and Zalantar).
you're right ... as long as there's no intention of enchanting w/ ip Mighty
the function itself, as a more basic function, should have it enabled tho
so close this at your leisure, V (or i'll do it in a day or two unless another perspective comes along)
I have no objection to a code rework, if you feel it's warranted.
well, it's something that should be done in nwn2fixes -- patching a function in an add-on that doesn't actually rely on the patch strikes me as superfluous, right?
Is the change going to happen to a file TCC already edits (like ginc_crafting)? Or some new file? If we make the change in nwn2fixes, I'm concerned there might be incompatibilities.
no i'd let you know if i thought that'd happen
look at it this way.
there's a stock #include 'x2_inc_itemprop' It's used for... whatever, it's a stock #include full of functions dealing with itemprops.
There's a function in it IPGetItemPropertyByID() that's used by crafting to construct EncodedIPs. But it can be used by anyone writing a script ofc because it's a stock function.
A codeblock in that function is commented out, the one that returns the constructed itemproperty for Mighty.
I don't know why it's commented out. It just is and it shouldn't be. It looks like this:
/*
else if (nPropID == ITEM_PROPERTY_MIGHTY) // 45
{
ipRet = ?(nParam1);
}
*/
mine looks like this:
case ITEM_PROPERTY_MIGHTY: // 45 - kL_fix.
ipRet = ItemPropertyMaxRangeStrengthMod(iPar1);
break;
But if it's a policy atm for TCC Reboot to not apply ipMighty then there is no point fixing it for TCC Reboot, right? I mean, maybe somebody wants to make their own recipe for Mighty ... then it's their problem and they can fix the funct themselves. It's simply not a concern of ours unless the Reboot contains a scripted enchantment for Mighty
( and if it ever is changed (correctly) in nwn2fixes it certainly would not break anything in Reboot -- it could only increase the Reboot's versatility )
all that said, if you want the versatility to ship with Reboot ...
My thinking is: TCC by now is just as much about code cleanup and improvements (thanks to your work) as it is about the recipes themselves. I think anyone who is going to do anything significant in the crafting space in NWN2 is likely to use TCC as a starting point at this point (assuming they are ok with OC-style crafting not SoZ style crafting). Therefore, we should include refactors here even if they don't serve the specific recipes.
ok will rig it up
the function in 'x2_inc_itemprop' IPGetItemPropertyByID() should be broken out and reworked to enable the Mighty IP for ranged weapons.