Closed vandervecken closed 5 years ago
i'm skeptical, does this fix or even change any game mechanic? Or is it simply something that should have been laid out this way, by Obsidian, from the git-go?
Am not against it, strictly speaking, because it makes sense at least superficially. But i'm concerned about introducing changes to game-files that result in no practical difference for the Reboot itself ...
I mean, if it causes crafting to throw a "invalid itemproperty" for recipes that try to apply a save-bonus of >12 then i'm for it ... i guess ( since save-bonus >12 doesn't appear to work IG )
in a nutshell: Can someone tell me what the practical purpose of this change is? Preferably exactly or with an example,
@zzcmeiou do you want to try to test this branch with your recipe for >+12 bonus? I expect it will throw an error now.
I'm going to merge this, but we should remember we were here in case of something weird.
https://github.com/kevL/TccScripts/issues/45