Closed kevancress closed 5 years ago
Dimension Text is actually still drawing, but the background of the text texture is black rather than transparent... This must have something to do with how the background is determined for offscreen buffers...
might relate to clement's comment at the bottom of this thread about GPUoffsceens openGL context, a bit out of my depth on this one
nope, just had to force a glClearColor in update_text
Added bonus, setting the clear color to the text color fixed the gross black outlines on colored text too!
814a5318619c628e982acf5fb3bf10c781087c8a
Fun Fact: you have to set the clear color before you do the clearing... who would have thought...
Fixed in: 5542d8cc527f1bab9dd481bbfa6244d37c7adb41
Seems to only happen in complex files
Reproducible in the Sauna test file with workbench shading, X-ray on, overlays off