Closed kevancress closed 1 year ago
weirder than I though, for some small renders the depth buffer seems to allways be 1... weird
This happens when the camera object has a scale... probably to do with how the projection matrix gets constructed I think...
This seems to be fixed with the new sampling method. closing
This probably has to do with some floating point math errors converting from the depth buffer back to actual depth values... but changing the near and far clip plane doesnt seam to solve it...