Open RainFroggo opened 1 month ago
-When creating skins in ToonBoom, the skin nodes jump to random positions and we have to drag them (and each of their substitutions) to their correct place.
-When importing the rigs we make in ToonBoom to unity, the deformers in the rig get broken and create edges on body parts that are supposed to be curved during animations.
-When exporting a .tbg for Unity, can we pick which scene marker's animations we export or are all the animations automatically included in the export?
-How can we cut/copy and paste one Layer's Drawing Substitutions to another Layer?
-Which nodes can be used in Unity? Sometimes the program offers the manual fix to "bake" the non-working node but even that doesn't fix the problem when imported to unity. What is an alternative to the "Autopatch" and "Autofold" node since they don't work correctly in Unity when imported? (Bake isn't working)
-Harmony JUMP terms of service
-ToonBoomda skin oluşturunca skin nodelar random yerlere zıplıyor -Toonboomda kullandığımız deformerlar unity içerisine atıldığında body partları kırılmış şekilde deform ediyor -.tbg export alırken hangi scene markerı exportlayacağımızı seçebiliyor muyuz yoksa bütün timeline ı aktarıyor mu? -Bir Layerin Drawing Substitutionlarını nasıl topluca başka bir Layere aktarabiliriz?