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kevin-d-omara
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Procedural-Roguelike
An experiment with procedural content and torch lighting in a cave spelunking game.
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Images for Readme
#7
kevin-d-omara
opened
6 years ago
2
Un-lit passage region
#6
kevin-d-omara
closed
7 years ago
1
Improve cave generation.
#5
kevin-d-omara
opened
7 years ago
0
Port project to latest version of Unity.
#4
kevin-d-omara
closed
7 years ago
1
Add lerp to Visible component.
#3
kevin-d-omara
closed
7 years ago
1
Remove dirt from non-floor tiles.
#2
kevin-d-omara
opened
7 years ago
0
Passage sprite doesn't flip to collapsed side.
#1
kevin-d-omara
closed
7 years ago
1