Open GoogleCodeExporter opened 9 years ago
I don't know if this helps, but inspecting:
http://sdl-mame-wii.googlecode.com/svn/trunk/src/emu/video.c
I found:
/***************************************************************************
SOFTWARE RENDERING
***************************************************************************/
#define FUNC_PREFIX(x) rgb888_##x
#define PIXEL_TYPE UINT32
#define SRCSHIFT_R 0
#define SRCSHIFT_G 0
#define SRCSHIFT_B 0
#define DSTSHIFT_R 16
#define DSTSHIFT_G 8
#define DSTSHIFT_B 0
#define BILINEAR_FILTER 1
#include "rendersw.c"
Here! This is it!
#define BILINEAR_FILTER 1
Is there a way to add a option to turn it off?
Regards!
Original comment by pixeltem...@gmail.com
on 17 Jun 2011 at 11:53
Me again... Inspecting the MAME.INI I find:
#
# VIDEO OPTIONS
#
video soft
safearea 1.0
numscreens 1
window 0
maximize 1
keepaspect 1
unevenstretch 1
effect none
centerh 1
centerv 1
waitvsync 0
scalemode none
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
Maybe is there a way to remove the
bilinear/blurry filtering just by
adding a new config line to the INI file?
Anyone?
Original comment by pixeltem...@gmail.com
on 17 Jun 2011 at 12:05
One more find...
http://code.google.com/p/sdl-mame-wii/source/browse/trunk/src/osd/sdl/sdlmain.c?
r=7
#if USE_OPENGL
// OpenGL specific options
{ NULL, NULL, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" },
{ SDLOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" },
{ SDLOPTION_PRESCALE, "1", 0, "scale screen rendering by this amount in software" },
{ SDLOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" },
{ SDLOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" },
{ SDLOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" },
{ SDLOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" },
{ SDLOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" },
{ SDLOPTION_GLSL_FILTER, "1", 0, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear
Original comment by pixeltem...@gmail.com
on 17 Jun 2011 at 12:17
Most of those options don't work with the new renderer made for the Wii
version. I've been looking at a way to do unfiltered textures, but I haven't
gotten around to testing it lately. This is being looked at though.
Original comment by baby.lueshi@gmail.com
on 17 Jun 2011 at 6:19
Oh! Thanks Baby.Lueshi! Thanks so much for your feedback. If you need help on
testing, just call me. I will be around... As soon as you get some progress, I
will be able to RETIRE my XBOX1 from the duty for once!
Regards,
Cospefogo.
Original comment by pixeltem...@gmail.com
on 17 Jun 2011 at 6:28
any updates on getting 240p output from sdlmamewii?
Original comment by glen.c.f...@gmail.com
on 7 May 2012 at 3:59
hi, no solutions for biliner and 240p? :(
Original issue reported on code.google.com by
pixeltem...@gmail.com
on 17 Jun 2011 at 11:45