Closed GoogleCodeExporter closed 8 years ago
You found documentation? Which one? :-)
There's actually a compile-time option to disable this feature (which is more an
update notification than an actual auto-update, since it does nothing to
actually
update). I suppose it could be a little bit easier, but I would actually expect
most
distributions to turn it off, since they will have their own package updating
system.
It also sends just about no information at all to the remote server (there's the
version string in the User-Agent, that's about it), and we don't even have
access to
the web server logs (it's getting it straight from the WebDAV/SVN repository).
There's a bit more information sent when playing on the Internet actually (the
SDL
video driver, if I remember, things like that, because we wanted to know how
much
people care about Linux vs Mac vs Windows).
The update check is at startup indeed, but it is asynchronous. I tested it with
a
sabotaged Internet connection, and it gets to the main menu just as quickly as
without it, but you won't see the "update available" message until the next
time you
restart the game if the answer wasn't available before we got to the menu. If
that is
broken, we should definitely fix it.
This feature (and the way to disable it) should definitely be documented better.
Original comment by pphaneuf
on 25 Aug 2008 at 4:33
Original comment by pphaneuf
on 11 Oct 2008 at 2:45
Could not reproduce the hang/lag on startup, opened #92 to cover the
documentation
change.
Original comment by pphaneuf
on 14 Nov 2008 at 10:15
Original issue reported on code.google.com by
PVinc...@googlemail.com
on 24 Aug 2008 at 1:09