kevincentius / customino-3

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(concept) dig race ffa #137

Open kevincentius opened 1 year ago

kevincentius commented 1 year ago

rise / descent mechanic:

Garbage shouldn't rise immediately but gradually instead:

This means the further behind someone is, the harder it is to keep the garbage lower than the target height. When too far behind, the target height is way beyond the field's height. This means no matter how far behind, one can survive indefinitely if digging very fast (should be unsustainable).

Scenario thought experiments

Scenario 3 thought experiment 1: say there's 3 players, 1 slow and dies. 1 fast and should eventually win.

Hourglass problem? Average should be constant but when a player dies with high garbage count the average decreases. Maybe solution is just to re-add garbage target height to everyone while the average is still below the initial value. This still causes a spike when slower players die though.

But maybe that's not a problem. It can be abused e. g. wait for 3rd player to die then spike clear many lines at once. But it is generally the case for FFA anyways.

So mechanic now is:

And rising mechanic for each player:

kevincentius commented 1 year ago

So mechanic now is:

And rising mechanic for each player: