Open joaoescribano opened 9 years ago
It's in the Scripts/UOJS/UOJS directory :)
Wowww sorry!!! :P i didn't see!
You will not let the compiled executable to download?
I'm actually not sure if I have the code for that anymore :(
You should be able to reuse the existing code so it's a separate executable.
Hummm me neither...
On this folder, if i compile the files will generate the forwarder.exe?
More or less yeah. You might need to adapt a few things, but it looks like it could be compiled on it's own.
In GameProxy.cs, you'll have to call Initialize()
from the Main function of your program (RunUO does this automatically).
I'll not use this with runUO :)
I want to use this with sphere :P ill try to make a standalone version of the forwarder.
Hmm. I'd just make a new project in Visual Studio (with the UOJS namespace) and import the C# scripts. Then just call up GameProxy.Initialize() in your Main method, if that makes sense. Make sure you import Ultima.dll with it too.
i'll try this way! if it works, i'll fork it and make some changes!
Thanks again!
I've found the repository from BitBucket (https://bitbucket.org/uojs/uojs-forwarder)
There is the fowarder.exe debug version in the files :)
Kevin, how are u man?
Long time we dont talk! sorry!
Dude, i missed the forwarder code... i would like to start working on the code again soon, can u update the repository?
Thanks