kevinhikaruevans / uojs

An Ultima Online web client integrated with RunUO.
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Missing the forwarder #2

Open joaoescribano opened 9 years ago

joaoescribano commented 9 years ago

Kevin, how are u man?

Long time we dont talk! sorry!

Dude, i missed the forwarder code... i would like to start working on the code again soon, can u update the repository?

Thanks

kevinhikaruevans commented 9 years ago

It's in the Scripts/UOJS/UOJS directory :)

joaoescribano commented 9 years ago

Wowww sorry!!! :P i didn't see!

You will not let the compiled executable to download?

kevinhikaruevans commented 9 years ago

I'm actually not sure if I have the code for that anymore :(

You should be able to reuse the existing code so it's a separate executable.

joaoescribano commented 9 years ago

Hummm me neither...

On this folder, if i compile the files will generate the forwarder.exe?

kevinhikaruevans commented 9 years ago

More or less yeah. You might need to adapt a few things, but it looks like it could be compiled on it's own.

In GameProxy.cs, you'll have to call Initialize() from the Main function of your program (RunUO does this automatically).

joaoescribano commented 9 years ago

I'll not use this with runUO :)

I want to use this with sphere :P ill try to make a standalone version of the forwarder.

kevinhikaruevans commented 9 years ago

Hmm. I'd just make a new project in Visual Studio (with the UOJS namespace) and import the C# scripts. Then just call up GameProxy.Initialize() in your Main method, if that makes sense. Make sure you import Ultima.dll with it too.

joaoescribano commented 9 years ago

i'll try this way! if it works, i'll fork it and make some changes!

Thanks again!

joaoescribano commented 9 years ago

I've found the repository from BitBucket (https://bitbucket.org/uojs/uojs-forwarder)

There is the fowarder.exe debug version in the files :)