Open kevinj04 opened 12 years ago
Modification: Spawner will post notification to the Level that is has created an object (during its own initialization), this will add the object to the world. It will also utilize a spawnPool parameter at first, later adding an additional option of a count/objectName specification.
Spawner must have simple method to identify the spawned object type. Spawner must be able to specify the count of objects it can spawn. Spawner must create it's own objects and provide a method to attach them to the world.