I used autodetect 32/64 bit and it got it wrong for a game by thinking it was 64 bit, so I corrected it when the script asked and told it that the game was 32 bit. I then manually chose the d3d9.dll, then it went ahead and still installed the 64 bit version of d3dcompiler_47, which obviously broke reshade from working. I had to rerun the script, uninstall and reinstall, this time choosing manual and choosing 32-bit from the beginning.
I used autodetect 32/64 bit and it got it wrong for a game by thinking it was 64 bit, so I corrected it when the script asked and told it that the game was 32 bit. I then manually chose the d3d9.dll, then it went ahead and still installed the 64 bit version of d3dcompiler_47, which obviously broke reshade from working. I had to rerun the script, uninstall and reinstall, this time choosing manual and choosing 32-bit from the beginning.