This can be reproduced on the current network branch (and probably master too). Load up a level and start spamming as many AbilityBall as possible. After a while, some balls will not be removed.
The AbilityBall entity will still have the same components as the other balls (same flag). It will also have a TimerComponent, but it will never enter the TimerSystem (TimeLeft will stay at 7 seconds forever).
Identiray which is on the right mouse-button (on the network branch) can be used to get diagnostics about the entity.
This can be reproduced on the current network branch (and probably master too). Load up a level and start spamming as many AbilityBall as possible. After a while, some balls will not be removed.
The AbilityBall entity will still have the same components as the other balls (same flag). It will also have a TimerComponent, but it will never enter the TimerSystem (TimeLeft will stay at 7 seconds forever).
Identiray which is on the right mouse-button (on the network branch) can be used to get diagnostics about the entity.